Digital Storytelling as educational tool and strategy in 2D and 3D versions for the development of narrative competence in early childhood education
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Keywords

Digital Storytelling
narrative competence
early childhood education
crib house
augmented reality Narrativa digital
competencia narrativa
educación infantil
casa cuna
realidad aumentada

How to Cite

Hurtado-Mazeyra, A., Núñez-Pacheco , R., & Alejandro-Oviedo, O. M. (2023). Digital Storytelling as educational tool and strategy in 2D and 3D versions for the development of narrative competence in early childhood education: [Digital Storytelling as educational tool and strategy in 2D and 3D versions for the development of narrative competence in early childhood education]. Pi­xel-Bit. Media and Education Journal, 67, 187–217. https://doi.org/10.12795/pixelbit.97769

Abstract

Digital Storytelling (DST) is a digital strategy that has a multiformat character, which allows enhancing narrative skills in students of different educational levels. A research was conducted with the main objective of verifying the improvement of narrative competence after an educational experience with the use of Sumac Willaquy software (Cuento bonito), which allows the application of the DST strategy. The study is quantitative and pre-experimental. Seventy 5- and 6-year-old children from a Peruvian children's center participated, distributed in three experimental groups under two intervention modalities in 2D and 3D. An instrument on children's narrative competence was adapted to suit the characteristics of five-year-old children in the Peruvian context. The results indicated that in the posttest measurement, the children obtained better scores in narrative competence with the use of the 3D version than with the 2D version. In this sense, it is concluded that the DST is more effective in its augmented reality version.

https://doi.org/10.12795/pixelbit.97769
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