Robótica y Proyectos STEAM: Desarrollo de la creatividad en las aulas de Educación Primaria
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Keywords

STEAM
educative robotics
creativity
primary education
educative technology STEM
robótica educativa
creatividad
educación primaria
tecnología educativa

How to Cite

Casado Fernández, R., & Checa Romero, M. (2020). Robótica y Proyectos STEAM: Desarrollo de la creatividad en las aulas de Educación Primaria: Robotics and STEAM projects: development of creativity in a Primary School Classroom. Pi­xel-Bit. Media and Education Journal, 58, 51–69. https://doi.org/10.12795/pixelbit.73672

Abstract

The incorporation of STEAM (Science, Technology, Engineering, Arts and Mathematics) projects and robotics into the classroom is endorsed by numerous studies. Most of them demonstrate the positive effects in relation with creativity and resolving problems capability, being these abilities necessaries for students to face 21st century challenges. This study tries to bring up empiric evidences about the increase in creativity, through the analysis of the results from an educative workshop developed by 5 and 6th Primary Education. The workshop was divided in two phases: the first one was focused on incorporating STEAM projects and robotics in the classroom as educative tools. These projects were incorporated in a transversal manner from a constructivist perspective and based on the scientific method. The impact on creativity was analysed through CREA test (using a pre-test and post-test). The second phase consisted in a contest where students presented their STEAM and robots projects. These products were assess by an expert committee using the creativity criteria defined in CREA test (newness, courage, truth and utility). Results show a significant increase on creativity measured through CREA test, and high scores on STEAM and robotics productions assessment, highlighting the opportunity to introduce these tools in primary school classrooms, to develop students’ creativity.

https://doi.org/10.12795/pixelbit.73672
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