Resumen
Los jóvenes aprendices de algún idioma, normalmente hacen una asociación entre palabras y objetos para entender lo abstracto de las cosas; las palabras que se relacionan con imágenes, animaciones o sonidos, facilitan la comprensión y asimilación de lo que se aprende e incrementan su interés por el conocimiento. Este trabajo muestra un proyecto focalizado en el aprendizaje de idiomas, el cual se cristaliza mediante un sistema, basado en realidad aumentada, que sirve como plataforma de aprendizaje, la cual ayuda tanto a la enseñanza como al entendimiento de conceptos abstractos. El sistema incluye vocabularios que se asocian a las palabras, las cuales se almacenan en una base de datos con diferentes formatos, como imágenes 2D y 3D, texto, video y audio, mismos que son asociados a ítems cuyo contenido es representar entidades abstractas para entrenar la lectura, escritura y pronunciación de un idioma. Además, este sistema le permite a un asesor virtual interactuar con el usuario vía internet, lo cual facilita el aprendizaje a distancia con un funcionamiento iterativo (autoevaluación). Finalmente, el sistema fue evaluado por alumnos de nivel básico donde sus comentarios fueron muy prometedores para la implementación de un modelo pedagógico Flipped Learning en escuelas públicas mexicanas.
Citas
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