Aplicación de la gamificación en Educación Infantil y Educación Primaria: análisis temático (Application of gamification in Early Childhood Education and Primary Education: thematic analysis)

Autores/as

  • ‪Alejandro Lorenzo-Lledó‬ Universidad de Alicante https://orcid.org/0000-0002-0224-5824
  • Elena Pérez Vázquez Universidad de Alicante
  • Eliseo Andreu Cabrera Universidad de Alicante
  • Gonzalo Lorenzo Lledó Universidad de Alicante

DOI:

https://doi.org/10.47197/retos.v50.97366

Palabras clave:

gamification, DMC Pyramid, early childhood education, primary education, thematic analysis

Resumen

En los últimos años, el interés por la aplicación de la gamificación en la educación ha aumentado. Con la gamificación se pretende estimular el pensamiento del alumnado a través de técnicas de juego, involucrándole y planteando la resolución de problemas. El estudio tiene como objetivo realizar un análisis temático sobre el uso de la gamificación en alumnos de educación infantil y primaria. Para ello, se efectuó una revisión sistemática utilizando el modelo PRISMA en la base de datos Web of Science, siguiendo criterios de inclusión y exclusión, sobre estudios cuantitativos y cualitativos experimentales y cuasi-experimentales que exploran la gamificación en educación infantil y primaria. Se analizaron 24 estudios. Los resultados muestran que las investigaciones están dirigidas a mejorar las habilidades académicas y colaborativas y a aumentar la motivación con resultados positivos. Además, la mayoría de los estudios involucran a alumnos de entre 10 y 12 años y se desarrollan en asignaturas de ciencias con apoyo de aplicaciones tecnológicas y elementos gamificados. En conclusión, se ha comprobado que la gamificación se ha aplicado en la educación infantil y primaria para muchas áreas y objetivos. Asimismo, como estrategia didáctica ha aportado mejoras significativas del rendimiento académico, la motivación o la autonomía, lo que hace recomendable seguir profundizando en su aplicación.

Palabras clave: gamificación, educación infantil, educación primaria, análisis temático

Abstract. In recent years, interest in the application of gamification in education has increased. Gamification is intended to stimulate students' thinking through game techniques, involving them in problem solving. The main aim of this study is to implement a thematic analysis on the use of gamification in early childhood and primary students. To this end, a systematic review was conducted using the PRISMA model in the Web of Science database, following inclusion and exclusion criteria on quantitative and qualitative experimental and quasi-experimental studies that explore gamification in early childhood education and primary school. 24 studies were analyzed. The results show that the investigations are aimed at improving academic and collaborative skills and increasing motivation with positive results. Furthermore, most of the studies involve students between 10 and 12 years of age and are developed in science subjects supported by technological applications and gamified elements. In conclusion, it has been found that gamification has been applied in early childhood and primary education for many areas and objectives. Likewise, as a didactic strategy, it has brought significant improvements in academic performance, motivation and autonomy, which makes it advisable to continue deepening its application.  

Keywords: gamification, early childhood education, primary education, thematic analysis

Citas

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Publicado

2023-09-15

Cómo citar

Lorenzo-Lledó‬, ‪Alejandro, Pérez Vázquez, E., Andreu Cabrera, E., & Lorenzo Lledó, G. (2023). Aplicación de la gamificación en Educación Infantil y Educación Primaria: análisis temático (Application of gamification in Early Childhood Education and Primary Education: thematic analysis). Retos, 50, 858–875. https://doi.org/10.47197/retos.v50.97366

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Artículos de carácter científico: trabajos de investigaciones básicas y/o aplicadas

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