Desarrollo de un modelo de aprendizaje de educación física tradicional basado en juegos para mejorar la condición física de los estudiantes: validez de contenido

Autores/as

  • Dewangga Dewangga universitas negeri surabaya
  • Osa Maliki universitas negeri yogyakarta
  • Wawan Sundawan Suherman Universitas Negeri Yogyakarta
  • Yudik Prasetyo
  • Galih Dwi Pradipta
  • Paryadi
  • La Ode Adhi Virama
  • Franciska Dina Dameria

DOI:

https://doi.org/10.47197/retos.v62.110401

Palabras clave:

modelos de aprendizaje, educación física, juegos tradicionales, condición física, validez de contenido

Resumen

Abstracto. El objetivo de este estudio era desarrollar un modelo de aprendizaje de la educación física basado en los juegos tradicionales. El método de investigación empleado fue el de Investigación y Desarrollo (I+D), con el método de desarrollo del modelo ADDIE. En este estudio participaron cinco expertos en materiales que son profesores titulados de educación física. La investigación se divide en tres etapas, que son: análisis cualitativo de los documentos en forma de revisión de la literatura relevante, seguido de observaciones de campo y entrevistas que racionalizan el problema de modo que pueda ser utilizado para desarrollar un modelo de aprendizaje. Materiales y métodos: Los investigadores establecieron un modelo de aprendizaje de la educación física basado en los juegos tradicionales para mejorar la condición física y un cuestionario que se presentaría a los expertos como instrumento. Resultados: Los investigadores validaron sus conclusiones con cinco expertos mediante la técnica Delphi. Las conclusiones del estudio demuestran que la validez de contenido global de cada ítem de afirmación es superior a 0,79, lo que indica que todos los ítems de afirmación se ajustan a los criterios. En conjunto, la puntuación media fue de 0,96. Conclusiones: De acuerdo con la validez de Aiken, el modelo de aprendizaje de la educación física basado en juegos tradicionales para aumentar la forma física de los alumnos puede aplicarse en la escuela primaria.

Citas

Adi, B. S., Irianto, D. P., & Sukarmin, Y. (2022). Teachers’ perspectives in motor learning with traditional game approach for early childhood. Cakrawala Pendidikan, 41(1), 1–11. https://doi.org/10.21831/cp.v41i1.36843

Adnan, M., Shaharudin, S., Abd Rahim, B. H., & Ismail, S. M. (2020). Quantification of physical activity of Malaysian traditional games for school-based intervention among primary school children. Journal of Taibah University Medical Sciences, 15(6). https://doi.org/10.1016/j.jtumed.2020.09.006

Akbari, H., Abdoli, B., Shafizadeh, M., Khalaji, H., Hajihosseini, S., & Ziaee, V. (2009). The effect of traditional games in fundamental motor skill development in 7-9 year-old boys. Iranian Journal of Pediatrics, 19(2).

Anwar, M. C., Budiono, I., & Pamot, H. (2019). Traditional Softball Games Effective Modified for Improving Nutritional Status and Physical Fitness in Elementary School Children. Jurnal Kesehatan Masyarakat, 15(2). https://doi.org/10.15294/kemas.v15i2.21524

Aulia, W., Suryansah, S., & Januarto, O. B. (2022). Pengaruh Permainan Tradisional Terhadap Tingkat Kebugaran Jasmani Siswa SMP: Literature Review. Sport Science and Health, 4(1). https://doi.org/10.17977/um062v4i12022p94-102

Bhinder, N., Masliy, O., Ivanchenko, I., Petruk, V. A., & Bachynska, N. (2021). Evaluating the Effectiveness of Using Sport and Traditional Games at the Higher Military Educational Establishments in a Pandemic and Post-pandemic Period. Annals of Applied Sport Science, 9(4). https://doi.org/10.52547/AASSJOURNAL.1061

Birri, Moh. S., Hariyanto, A., & Tuasikal, A. R. S. (2020). Development of Traditional Sport Game Model “Bentengan” for Student’s Physical Fitness in Sports and Health Physical Education Learning (Case Study on Class IV MI Students of Maduran Lamongan District). Budapest International Research and Critics in Linguistics and Education (BirLE) Journal, 3(3). https://doi.org/10.33258/birle.v3i3.1251

Brown, K. A., Billings, A. C., Murphy, B., & Puesan, L. (2018). Intersections of Fandom in the Age of Interactive Media: eSports Fandom as a Predictor of Traditional Sport Fandom. Communication and Sport, 6(4). https://doi.org/10.1177/2167479517727286

Chang, X., Zhen, T., & Wang, Y. (2023). Exploring the Innovative Pathways of Chinese Traditional Culture’s Foreign Communication through “Domestic Games Going Abroad”: A Case Study of Genshin Impact. International Journal of Education and Humanities, 8(1). https://doi.org/10.54097/ijeh.v8i1.7253

Charles, M. A. G., Abdullah, M. R., Musa, R. M., Maliki, A., & ... (2017). The effect of traditional games played with the rules intervention and regulations in-developing children’s motor fitness abilities. Man India, December.

Cocca, A., Baca, J. E. C., Cruz, G. H., & Cocca, M. (2020). Does a multiple-sport intervention based on the TGFU pedagogical model for physical education increase physical fitness in primary school children? International Journal of Environmental Research and Public Health, 17(15). https://doi.org/10.3390/ijerph17155532

Cocca, A., Espino Verdugo, F., Ródenas Cuenca, L. T., & Cocca, M. (2020). Effect of a game-based physical education program on physical fitness and mental health in elementary school children. International Journal of Environmental Research and Public Health, 17(13), 4883.

Cocca, A., Verdugo, F. E., Cuenca, L. T. R., & Cocca, M. (2020). Effect of a game-based physical education program on physical fitness and mental health in elementary school children. International Journal of Environmental Research and Public Health, 17(13). https://doi.org/10.3390/ijerph17134883

Culajara, C. J. (2022). Integrating game-based approach in students learning experiences in physical education: A phenomenological study. Edu Sportivo: Indonesian Journal of Physical Education, 3(3). https://doi.org/10.25299/es:ijope.2022.vol3(3).10520

Dewangga Yudhistira, T. (2020). Content validity of agility test in Karate kumite category. Journal of Human Movement and Sports Sciences, 8(5), 211–216.

Hartanto, D., Kusmaedi, N., Ma’mun, A., & Abduljabar, B. (2021). Integrating social skills in traditional games with physical education interventions. International Journal of Human Movement and Sports Sciences, 9(5). https://doi.org/10.13189/saj.2021.090513

Irmansyah, J., Lumintuarso, R., Sugiyanto, F. X., & Sukoco, P. (2020). Children’s social skills through traditional sport games in primary schools. Cakrawala Pendidikan, 39(1). https://doi.org/10.21831/cp.v39i1.28210

Khairudin, Maulana Iqbalwa, Musda Asmara, Lilis Sahara, Fera Zasrianita, Syukri Hamza, Hadi Winata, Yusi Tasika, Giyarsi, Sinarman Jaya, Ferri Susanto, Wahyu Ziaulhaq, Arif Samsurrijal, & Baihaqi. (2022). Permainan Tradisional Indonesia Sebagai Media Penanaman Nilai Moral Pada Siswa: Sebuah Studi Literatur. Nusantara Education, 1(1 SE-Articles).

Khoirudin, M., Lanos, M. E. C., & Handayani, W. (2023). The Effect of Hadang and Bentengan Traditional Games on the Level of Physical Fitness of Students at SDN 02 Riang Bandung (Study of Literature). Journal of Social Work and Science Education, 4(3), 703–711.

Liu, A., Xie, H., & Ahmed, K. (2021). Fault detection technology of national traditional sports equipment based on optical microscope imaging technology. Alexandria Engineering Journal, 60(2). https://doi.org/10.1016/j.aej.2021.01.005

Nurdiyan, I. (2018). Model pembelajaran peer teaching dalam pembelajaran pendidikan jasmani. Biormatika: Jurnal Ilmiah Fakultas Keguruan Dan Ilmu Pendidikan, 4(1).

Ode, L., Virama, A., Purnomo, E., Naviri, S., & Wali, C. (n.d.). Axiology of Gobak Sodor As A Traditional Sport In Indonesia. https://doi.org/10.14486/IntJSCS.2021.624

Pramantik, I. A. D. (2021). Optimization of Gobak Sodor Based Neuroscience Learning Game as Character Education in Intellectual Disabilities. JUMORA: Jurnal Moderasi Olahraga, 1(02). https://doi.org/10.53863/mor.v1i02.231

Roy, B. (2016). High-Intensity Interval Training: Efficient, Effective, and a Fun Way to Exercise. Health & Fitness Journal, 17(3).

Samodra, Y. T. J. (2010). Model Pembelajaran Direct Instruction dan Sport Education Model. Jurnal ILARA, 1(2).

Saura, S. C., & Zimmermann, A. C. (2021). Traditional Sports and Games: Intercultural Dialog, Sustainability, and Empowerment. Frontiers in Psychology, 11. https://doi.org/10.3389/fpsyg.2020.590301

Tanucan, J. C. M. (2023). The Difficulties of Teaching Traditional Filipino Games Online. International Journal of Learning, Teaching and Educational Research, 22(3). https://doi.org/10.26803/ijlter.22.3.7

Tanucan, J. C. M., Bonato, G., Dinan-Thompson, M., & Salter, P. (2023). The Difficulties of Teaching Traditional Filipino Games Online. Curriculum Studies in Health and Physical Education, 22(3). https://doi.org/10.26803/ijlter.22.3.7

Touvan, Y., & Samodra, J. (2010). Samodra, Model Pembelajran Direct Teaching Dan Sport Education Model MODEL PEMBELAJRAN DIRECT TEACHING DAN SPORT EDUCATION MODEL. Jurnal ILARA, 1.

Wahyu, A. H. (2022). Studi literatur: Permainan tradisional sebagai media alternatif stimulasi perkembangan anak usia dini ARTICLE INFO ABSTRACT. Jurnal Pendidikan Anak, 11(2).

Yudhistira, D., & Tomoliyus. (2020). Content validity of agility test in karate kumite category. International Journal of Human Movement and Sports Sciences, 8(5), 211–216. https://doi.org/10.13189/saj.2020.080508

Yulianto, W. D., & Yudhistira, D. (2021). Content Validity of Circuit Training Program and Its Effects on The Aerobic Endurance of Wheelchair Tennis Athletes. 9(c), 60–65.

Descargas

Publicado

2024-12-09

Cómo citar

Yudhistira, D., Maliki, O., Suherman, W. S., Prasetyo, Y., Pradipta, G. D., Paryadi, Virama, L. O. A., & Dameria, F. D. (2024). Desarrollo de un modelo de aprendizaje de educación física tradicional basado en juegos para mejorar la condición física de los estudiantes: validez de contenido. Retos, 62, 787–796. https://doi.org/10.47197/retos.v62.110401

Número

Sección

Artículos de carácter científico: trabajos de investigaciones básicas y/o aplicadas

Artículos más leídos del mismo autor/a

<< < 1 2