Desarrollo de medios de aprendizaje para un gran juego de pelota basado en el aprendizaje en línea para estudiantes de secundaria vocacional de clase XI: viabilidad y eficacia (Developing Learning Media for an Online Learning-Based Big Ball Game at Class XI Vocational High School Students: Feasibility and Efficacy)

Autores/as

  • Amran Amran Universitas Negeri Yogyakarta
  • Wawan Sundawan Suherman Universitas Negeri Yogyakarta
  • Ali Satia Graha Universitas Negeri Yogyakarta
  • Rizqie Auliana Universitas Negeri Yogyakarta
  • Ardi Riyana Universitas Negeri Yogyakarta
  • Ari Tri Astuti Universitas Negeri Yogyakarta
  • Desy Yunita Utami Universitas Negeri Yogyakarta
  • Kukuh Wahyudin Pratama Universitas Negeri Yogyakarta, Universitas Garut
  • Azhar Ramadhana Sonjaya Universitas Garut
  • Asep Angga Permadi Universitas Garut
  • Z. Arifin Universitas Garut
  • Manil Karakauki University of Malaya
  • Syed Kamaruzaman Syed Ali University of Malaya
  • Reza Adityas Trisnadi Universitas Islam Sultan Agung
  • Asmuddin Asmuddin Universitas Halu Oleo
  • Danarstuti Utami Universitas Negeri Yogyakarta

DOI:

https://doi.org/10.47197/retos.v50.99235

Palabras clave:

Media development, big ball game, online learning, SMK

Resumen

Esta investigación tiene como objetivo producir un medio de aprendizaje, determinar su viabilidad y evaluar la eficacia de los medios de aprendizaje de juegos de pelota grandes basados ​​en el aprendizaje en línea para mejorar el conocimiento de los estudiantes. Este estudio adopta un enfoque de investigación y desarrollo (I+D) con un modelo 4-D. Los pasos de la investigación consisten en: (1) Definición, (2) Diseño, (3) Desarrollo y (4) Difusión. La validación del producto la llevan a cabo dos expertos en la materia, dos expertos en medios y dos expertos en aprendizaje. Los sujetos de prueba a pequeña escala comprenden 25 estudiantes de 11° grado de la escuela secundaria vocacional Perkebunan 52 en Yogyakarta, mientras que los sujetos de prueba a pequeña escala consisten de 135 estudiantes de 11° grado de cuatro clases en la Escuela secundaria vocacional estatal 2 Depok-sleman y la Escuela secundaria vocacional estatal Escuela Secundaria 6 Yogyakarta. Los sujetos de la prueba de eficacia consisten en 136 estudiantes de 11º grado de cuatro clases en la Escuela Secundaria Vocacional 5 Yogyakarta y la Escuela Secundaria Vocacional S Bokpri 1 Yogyakarta. Los datos obtenidos se analizaron mediante el índice de validez de Aiken, estadística descriptiva y prueba T para muestras pareadas. Los hallazgos de la investigación indican que: (1) Los medios de aprendizaje producidos, basados ​​en el juego de pelota grande basado en el aprendizaje en línea, ayudan a los estudiantes en el proceso de aprendizaje en línea. (2) El nivel de factibilidad del producto, basado en la evaluación de dos expertos en la materia, cae dentro de la categoría "Altamente factible". (3) La prueba de eficacia muestra una puntuación media previa a la prueba de 57,62 y una puntuación posterior a la prueba de 81,18. Basado en la prueba T de muestras pareadas, el valor t obtenido para los resultados de aprendizaje de los estudiantes de la prueba previa y posterior es -23.104, con una probabilidad significativa de Sig. (2 colas) 0,000 > 0,05, lo que indica que se rechaza la hipótesis nula (H0). Esto significa que hay una influencia significativa del uso de medios de aprendizaje de juegos de pelota grandes basados ​​en el aprendizaje en línea en los resultados de aprendizaje de los estudiantes. Por lo tanto, se puede concluir que este producto es adecuado y factible para su uso como medio de aprendizaje para juegos de pelota grandes.

Palabras clave: desarrollo de medios, juego de pelota grande, aprendizaje en línea, escuela vocacional

Abstract. This research aims to develop educational media, ascertain its feasibility, and evaluate the effectiveness of an online learning-based large ball game educational media in enhancing students' knowledge. This study employs a Research and Development (R&D) approach using a 4-D model. The research steps encompass the following: (1) Definition, (2) Design, (3) Development, and (4) Dissemination. Product validation is undertaken by two subject matter experts, two media experts, and two learning experts. The subjects involved in the small-scale trial include 25 11th-grade students from Perkebunan 52 Vocational High School in Yogyakarta, whereas the participants in the small-scale test consist of 135 11th-grade students from four classes in State Vocational High School 2 Depok-Sleman and State Vocational High School 6 Yogyakarta. The subjects for the effectiveness test comprise 136 11th-grade students from four classes in Vocational High School 5 Yogyakarta and Vocational High School S Bokpri 1 Yogyakarta. The collected data were analyzed utilizing Aiken's validity index, descriptive statistics, and the Paired Sample T-Test. The research findings indicate the following: (1) The learning media developed, grounded in online learning-based large ball game methodology, facilitates students in the online learning process. (2) The product's feasibility, as evaluated by two subject matter experts, falls within the "Highly Feasible" category. (3) The effectiveness test demonstrates an average pre-test score of 57.62 and a post-test score of 81.18. Utilizing the Paired Sample T-Test, the calculated t-value for students' learning outcomes in both the pre-test and post-test is -23.104, accompanied by a significance probability of Sig. (2-tailed) 0.000, which is less than the threshold of 0.05. This result signifies the rejection of the null hypothesis (H0). This implies that there exists a substantial impact resulting from the utilization of online learning-based large ball game educational media on students' learning outcomes. Consequently, it can be inferred that this product is well-suited and viable for deployment as an educational tool for large ball games.

Keywords: Media development, large ball game, online learning, vocational school

 

 

 

 

 

 

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2023-09-15

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Amran, A., Suherman, W. S., Graha, A. S. ., Auliana, R., Riyana, A., Astuti, A. T., Utami, D. Y., Pratama, K. W., Sonjaya, A. R. ., Permadi, A. A., Z. Arifin, Karakauki, M., Syed Ali, S. K., Trisnadi, R. A. ., Asmuddin, A., & Utami, D. (2023). Desarrollo de medios de aprendizaje para un gran juego de pelota basado en el aprendizaje en línea para estudiantes de secundaria vocacional de clase XI: viabilidad y eficacia (Developing Learning Media for an Online Learning-Based Big Ball Game at Class XI Vocational High School Students: Feasibility and Efficacy). Retos, 50, 724–736. https://doi.org/10.47197/retos.v50.99235

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Artículos de carácter científico: investigaciones básicas y/o aplicadas

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