Participação dos estudantes (ao longo dos anos) nos desportos eletrónicos e as suas implicações nas condições psicológicas, na comunicação e nos riscos do jogo virtual

Autores

  • Berliana Berliana Universidade de Educação da Indonésia https://orcid.org/0000-0003-3444-3654
  • Nina Sutresna Universidade de Educação da Indonésia
  • Ivan Rivan Firdaus Universidade de Educação da Indonésia
  • Dandi Elfanni Universidade de Educação da Indonésia
  • Yuski Ardiyansi Universidade de Educação da Indonésia https://orcid.org/0009-0003-5786-0204
  • Jusuf Blegur Universidade Cristã Artha Wacana https://orcid.org/0000-0002-5932-198X
  • Ayuning Maharesti Universidade de Educação da Indonésia

DOI:

https://doi.org/10.47197/retos.v62.109593

Palavras-chave:

Gênero, psicologia, comunicação, riscos dos jogos virtuais, eDesportos

Resumo

O eSport é um desporto preferido e bastante popular, especialmente entre os jovens, incluindo as mulheres. Este desporto virtual foi desenvolvido integralmente com várias formas de jogar. Ao mesmo tempo, existe um paradigma negativo dos jogos de desportos eletrónicos para as mulheres na Indonésia, que inclui danos na visão, entusiasmo nas mãos, esquecimento de comer, ser introvertido e usar linguagem dura. Numa perspetiva cultural, considere que as mulheres que praticam desportos eletrónicos violam a naturalidade das mulheres porque refletem as características masculinas. Este estudo utiliza uma investigação quantitativa com um desenho causal-comparativo para examinar o efeito da participação de estudantes do sexo feminino na prática de desportos eletrónicos no desenvolvimento psicológico, nas competências de comunicação e nos riscos dos jogos virtuais. Os dados da investigação foram analisados ​​de forma descritiva e inferencial (Análise Multivariada de Varianza). Os resultados da análise demonstram uma influência simultânea entre a participação nos desportos eletrónicos (duração do jogo) e as condições psicológicas, a comunicação e os riscos dos jogos virtuais dos estudantes. Nas verificações parciais, a participação em desportos eletrónicos apenas afetou significativamente a variável das competências comunicativas dos estudantes, enquanto as outras duas variáveis ​​não. As investigações futuras devem realizar investigações qualitativas para explorar as experiências clínicas dos jogadores que os ajudem a aprender as suas capacidades de comunicação. Dada a existência de diversos comportamentos discriminatórios de género nos desportos eletrónicos, os jogadores podem ter uma boa comunicação para os proteger da ameaça de discriminação, ou vice-versa.

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Publicado

2025-01-01

Como Citar

Berliana, B., Sutresna, N., Firdaus, I. R. ., Elfanni , D., Ardiyansi, Y., Blegur, J., & Maharesti, A. (2025). Participação dos estudantes (ao longo dos anos) nos desportos eletrónicos e as suas implicações nas condições psicológicas, na comunicação e nos riscos do jogo virtual. Retos, 62, 682–690. https://doi.org/10.47197/retos.v62.109593

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Artigos de caráter científico: trabalhos de pesquisas básicas e/ou aplicadas.

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