A serious game as a formative resource in the specialisation of Physical Education for the Teaching MA
DOI:
https://doi.org/10.47197/retos.v46.93751Keywords:
game-based learning, serious games, motivation, learning, universityAbstract
Active methodologies arise with the goal of improving implication, motivation and learning of the students. Among them, we find game-based learning, specifically, serious games, which are those games created with predefined leaning objectives. Through them students can work on specific contents in a significant way, due to the great interest generated by games, as the same time as they develop the executive functions and soft skills that are fundamental for their future career. In the following paper, we describe an analogic serious game named ¡Piensa y Pasa! (Think and Pass!), developed in the Teaching MA (Physical Education specialisation), with the goal of teaching strategies of teacher intervention to the students. The game was complemented with a previous phase of reflexion and one later phase of application, which favoured its assimilation and implementation of the contents learned during the MA’s training. The students’ feedback which was given anonymously through Google Drive, along with direct observation made by the professor during the application phase, prove the suitability of the serious game, as well as the approach taken in this university context.
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