Herramienta de medición de agilidad reactiva basada en sensores para deportes grupales de juegos en red: validez del contenido (Sensor-based Reactive Agility Measurement Tool for Net Game Group Sports: Content Validity)

Autores/as

  • Abdul Alim
  • Tomoliyus Tomoliyus Department of Sport Science, Yogyakarta State University, Indonesia
  • Ucok Hasian Refiater Department of Sport Science, Gorontalo State University, Indonesia
  • Ismail Gani FIKK UNY https://orcid.org/0000-0003-0352-7185

DOI:

https://doi.org/10.47197/retos.v51.100564

Palabras clave:

Sensor-based, Reactive Agility, Measurement, Net Game, Content Validity

Resumen

Es un desafío desarrollar una medición de la Agilidad Reactiva porque esta última es uno de los componentes físicos que está altamente influenciado por factores internos y externos. Por tanto, es difícil realizar mediciones relacionadas debido a las incertidumbres en las condiciones de juego abierto, específicamente en el grupo de juego de red. El propósito de esta investigación es validar el contenido de una herramienta de medición de agilidad reactiva basada en sensores en deportes grupales de juego en red. En cuanto al método de investigación, los investigadores utilizaron un enfoque de método mixto, combinando métodos cualitativos y cuantitativos. Los sujetos de la investigación estuvieron compuestos por siete académicos y profesionales expertos en deportes grupales de juego de red. Si bien la técnica de recopilación de datos utilizada es la técnica Delphi, los datos relacionados se recopilaron utilizando una calificación de cuatro escalas, donde la escala 1 indicó "no adecuado", la escala 2 "indicó menos adecuado"; las escalas 3 y 4 “indicaron” adecuado “y” muy adecuado “respectivamente. Para esta validación, el análisis de los datos se realizó mediante la fórmula de Aiken. Como resultados de la investigación se obtuvo una definición de la herramienta de medición de Agilidad Reactiva y un modelo de validez de contenido muy satisfactorio para la construcción de una herramienta de medición de Agilidad Reactiva para el grupo de deportes de juego de red. Todos los aspectos tienen una alta validación de contenido debido a que el valor V es superior al valor estándar de Aiken (0,76). Los valores respectivos para cada aspecto incluyen; definición conceptual V = 0,952, construcción de herramientas de medición V = 0,952, sensores muestran un valor de V = 0,905, procedimientos de prueba V = 0,905 y puntuación V = 0,952.

Palabras clave: Basado en sensores, Agilidad reactiva, Medición, Juego en red, Validez de contenido

Abstract. It is challenging to develop a measurement of Reactive Agility because the latter is one of the physical components that is highly influenced by internal and external factors. It is thus difficult to perform related measurements due to uncertainties in open game conditions, specifically in the net game group. The purpose of this research is to validate the content of a sensor-based Reactive Agility measurement tool in net game group sports. In terms of the research method, the researchers used a mixed-method approach, combining qualitative and quantitative methods. The research subjects consisted of seven academic and professional experts in the net game group sports. While the data collection technique used is the Delphi technique, related data were collected using a four-scale rating, whereby scale 1 indicated “not suitable”, scale 2 “indicated less suitable”; scales 3 and 4 “indicated “suitable”, and “highly suitable” respectively. For this validation, the data analysis was conducted using Aiken's formula. Which all aspects have high content validation because the V value is higher than Aiken's standard value (0.76). The respective values ​​for each aspect include; conceptual definition V = 0.952, measuring tool construction V = 0.952, sensors show a value of V = 0.905, test procedures V = 0.905, and scoring V = 0.952.

Keyword: Sensor-based, Reactive Agility, Measurement, Net Game, Content Validity

 

 

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Publicado

2024-01-01

Cómo citar

Alim, A. ., Tomoliyus, T., Refiater, U. H. ., & Gani, I. . (2024). Herramienta de medición de agilidad reactiva basada en sensores para deportes grupales de juegos en red: validez del contenido (Sensor-based Reactive Agility Measurement Tool for Net Game Group Sports: Content Validity). Retos, 51, 167–171. https://doi.org/10.47197/retos.v51.100564

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Artículos de carácter científico: trabajos de investigaciones básicas y/o aplicadas