A aplicação da realidade aumentada no desenvolvimento da coordenação motora grossa em alunos de educação pré-escolar: uma revisão sistemática

Autores

  • Kartika Rinakit Adhe Universitas Negeri Surabaya
  • Muchamad Arif Al Ardha Universitas Negeri Surabaya https://orcid.org/0000-0002-9192-2072
  • Chung Bing Yang National Dong Hwa University
  • Sauqi Sawa Bikalawan Universitas Negeri Surabaya
  • Andika Bayu Putra Institut Teknologi Bandung
  • Herawati Herawati Universitas Negeri Surabaya
  • Sevesti Violin Wilujeng Herista Universitas Negeri Surabaya

DOI:

https://doi.org/10.47197/retos.v61.110296

Palavras-chave:

digitalização, media de aprendizagem, pré-escolar, desenvolvimento infantil

Resumo

O desenvolvimento da tecnologia revolucionou o mundo da educação. A Realidade Aumentada (AR) é um dos media que começa a ser desenvolvido para o processo de aprendizagem. A RA tornou-se uma ferramenta potencial para melhorar o processo de aprendizagem das crianças. Este estudo tem como objetivo rever sistematicamente pesquisas anteriores relacionadas com a aplicação da RA no desenvolvimento da motricidade grossa dos alunos da educação pré-escolar. O processo de recolha de dados foi realizado através do método Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA), adaptado neste estudo. Os resultados da identificação de cinco bases de dados (SCOPUS, Pubmed, OpenA-lex, Google Scholar e Crossref) obtiveram 2.807 documentos de publicação. Foi realizada uma análise bibliométrica de 1938 artigos elegíveis e selecionados 10 artigos como revisão de literatura. Os resultados da análise bibliométrica apontaram para resultados menos significativos em relação à investigação da RA no desenvolvimento das competências motoras na primeira infância. Contudo, de modo geral, as pesquisas sobre RA na educação infantil têm experimentado um desenvolvimento significativo. É necessário prestar mais atenção e focar-se no desenvolvimento de investigação sobre as competências motoras na primeira infância, integrando a tecnologia de RA. Portanto, as pesquisas sobre a RA na educação de infância não se limitam às capacidades cognitivas, mas também se focam nas capacidades motoras.

Referências

Akoth Ongoro, C., Fanjiang, Y.-Y., Hung, C.-H., Lin, B.-J., & Guo, J. (2024). TARES: A Game-Based Tangible Augmented Reality English Spelling Mastery System with Minimal Cognitive Load. IEEE Access, 12, 61163–61184. https://doi.org/10.1109/ACCESS.2024.3393486

Alkindi, Z. R., Sarrab, M., & Alzeidi, N. (2021). User Privacy and Data Flow Control for Android Apps: Systematic Lit-erature Review. Journal of Cyber Security and Mobility, 10(1), 261–304. https://doi.org/10.13052/JCSM2245-1439.1019

Aydoğdu, F. (2022). Augmented Reality for Preschool Children: An Experience with Educational Contents. British Journal of Educational Technology, 53(2), 326–348. https://doi.org/10.1111/bjet.13168

Bai, Z., Blackwell, A. F., & Coulouris, G. (2015). Using Augmented Reality to Elicit Pretend Play for Children with Au-tism. IEEE Transactions on Visualization and Computer Graphics, 21(5), 598–610. https://doi.org/10.1109/TVCG.2014.2385092

Brata, W. W. W., Padang, R. Y., Suriani, C., Prasetya, E., & Pratiwi, N. (2022). Student’s Digital Literacy Based on Students’ Interest in Digital Technology, Internet Costs, Gender, and Learning Outcomes. International Journal of Emerging Tech-nologies in Learning (IJET), 17(03), 138–151. https://doi.org/10.3991/IJET.V17I03.27151

Camacho-Sánchez, R., Rillo-Albert, A., & Lavega-Burgués, P. (2022). Gamified Digital Game-Based Learning as a Peda-gogical Strategy: Student Academic Performance and Motivation. Applied Sciences (Switzerland), 12(21). https://doi.org/10.3390/app122111214

Chang, K. E., Zhang, J., Huang, Y. S., Liu, T. C., & Sung, Y. T. (2020). Applying Augmented Reality in Physical Education on Motor Skills Learning. Interactive Learning Environments, 28(6), 685–697. https://doi.org/10.1080/10494820.2019.1636073

Choi, J., Kim, B. J., & Yoon, S. (2014). UX and Strategic Management: A Case Study of Smartphone (Apple vs. Samsung) and Search Engine (Google vs. Naver) Industry. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Ar-tificial Intelligence and Lecture Notes in Bioinformatics), 8527 LNCS, 703–710. https://doi.org/10.1007/978-3-319-07293-7_68

Fitria, T. N. (2023). Augmented Reality (AR) and Virtual Reality (VR) Technology in Education: Media of Teaching and Learning: A Review. International Journal of Computer and Information System (IJCIS) Peer Reviewed-International Journal, 04(01), 2745–9659. Retrieved from https://ijcis.net/index.php/ijcis/indexJournalIJCIShomepage-https://ijcis.net/index.php/ijcis/index

Gecu‐Parmaksiz, Z., & Delialioglu, O. (2019). Augmented Reality‐Based Virtual Manipulatives Versus Physical Manipula-tives for Teaching Geometric Shapes to Preschool Children. British Journal of Educational Technology, Vol. 50, pp. 3376–3390. Wiley. https://doi.org/10.1111/bjet.12740

Guinet, A. L., Bouyer, G., Otmane, S., & Desailly, E. (2021). Validity of Hololens Augmented Reality Head Mounted Dis-play for Measuring Gait Parameters in Healthy Adults and Children with Cerebral Palsy. Sensors (Basel, Switzerland), 21(8). https://doi.org/10.3390/S21082697

Hou, S.-M., Liu, Y.-Y., Tang, Q.-B., & Guo, X.-G. (2017). Mobile Augmented Reality System for Preschool Education. Proceedings - 2017 International Conference on Virtual Reality and Visualization, ICVRV 2017, 321–323. https://doi.org/10.1109/ICVRV.2017.00074

Huang, T. C., Chen, C. C., & Chou, Y. W. (2016). Animating Eco-Education: To See, Feel, and Discover in An Augmented Reality-Based Experiential Learning Environment. Computers & Education, 96, 72–82. https://doi.org/10.1016/J.COMPEDU.2016.02.008

Kaur, N. (2023). The Effect of Virtual and Augmented Reality on Well-Being: Perspectives in Mental Health Education. Lecture Notes in Networks and Systems, 588, 525–534. https://doi.org/10.1007/978-981-19-7982-8_44

Kayaduman, H., & Sağlam, M. (2024). An Examination of the Research Studies on Augmented Reality Use in Preschool Education: A Bibliometric Mapping Analysis. Journal of Research on Technology in Education, 56(5), 595–615. https://doi.org/10.1080/15391523.2023.2186988

Li, G., & Huang, X. (2020). Research and Technology Development of University Campus Sports Data Platform. Proceed-ings of 2020 IEEE International Conference on Artificial Intelligence and Computer Applications, ICAICA 2020, 888–890. https://doi.org/10.1109/ICAICA50127.2020.9182488

Lin, C. Y., & Chang, Y. M. (2015). Interactive Augmented Reality Using Scratch 2.0 to Improve Physical Activities for Children with Developmental Disabilities. Research in Developmental Disabilities, 37, 1–8. https://doi.org/10.1016/J.RIDD.2014.10.016

Lino, F., Arcangeli, V., & Chieffo, D. P. R. (2021). The Virtual Challenge: Virtual Reality Tools for Intervention in Children with Developmental Coordination Disorder. Children, 8(4). https://doi.org/10.3390/CHILDREN8040270

Liu, C., & Hwang, G. J. (2023). Roles and Research Trends of Touchscreen Mobile Devices in Early Childhood Educa-tion: Review of Journal Publications from 2010 to 2019 Based on the Technology-Enhanced Learning Model. Interac-tive Learning Environments. https://doi.org/10.1080/10494820.2020.1855210

Liu, R., Chai, Y., & Wei, X. (2023). Application of the Tablet-based AR in Preschooler’s Science Education. Proceedings - 2023 International Symposium on Educational Technology, ISET 2023 (pp. 195–199). https://doi.org/10.1109/ISET58841.2023.00045

Martin, J., Bohuslava, J., & Igor, H. (2018). Augmented Reality in Education 4.0. International Scientific and Technical Con-ference on Computer Sciences and Information Technologies, 1, 231–236. https://doi.org/10.1109/STC-CSIT.2018.8526676

Mast, D., Bosman, M., Schipper, S., & De Vries, S. (2017). BalanSAR-Using Spatial Augmented Reality to Train Children’s Balancing Skills in Physical Education. TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction, 625–631. https://doi.org/10.1145/3024969.3025085

Park, K.T., Kang, Y.T., Yang, S.G. et al. (2020). Cyber Physical Energy System for Saving Energy of the Dyeing Process with Industrial Internet of Things and Manufacturing Big Data. Int. J. of Precis. Eng. and Manuf.-Green Tech. 7, 219–238. https://doi.org/10.1007/s40684-019-00084-7

Pruet, P., Ang, C. S., & Farzin, D. (2016). Understanding Tablet Computer Usage Among Primary School Students in Underdeveloped Areas: Students’ Technology Experience, Learning Styles and Attitudes. Computers in Human Behavior, 55, 1131–1144. https://doi.org/10.1016/J.CHB.2014.09.063

Purba, H. S., Wiranda, N., Ati Sukmawati, R., & Pramita, M. (2021). Traditional vs. Modern Educational Media in the Digital Age: Mapping Activities. Proceedings of URICET 2021 - Universitas Riau International Conference on Education Tech-nology 2021, 447–450. https://doi.org/10.1109/URICET53378.2021.9865965

Putri, I., Mawardani, E., Sutama, W., & Astuti, W. (2021). Development of Augmented Reality (AR) Interactive Story-book “Bersih Diri Bersama Mare” Based on Android to Stimulate Motor Development of Children Aged 4-5 Years. Re-view of Multidisciplinary Education, Culture and Pedagogy, 1(1), 23–34. https://doi.org/10.55047/ROMEO.V1I1.48

Ramli, N., Hashim, M. E. A. H., & Othman, A. N. (2023). Augmented Reality Technology in Early Schools: A Literature Review. Journal of Advanced Research in Applied Sciences and Engineering Technology, 33(1), 141–151. https://doi.org/10.37934/ARASET.33.1.141151

Reilly, J. M., & Dede, C. (2019). Augmented Reality in Education. Handbook of Mobile Teaching and Learning: Second Edition (pp. 1337–1351). Springer Nature. https://doi.org/10.1007/978-981-13-2766-7_126

Spinosa, R. M. de O., Santo, D. L. De, Costa, R. Z. F., Pazetto, N. F., Santos, C. R. dos, Medina-Papst, J., & Marques, I. (2020). Comparing Live and Digital Augmented Reality Models for Demonstrating Two Motor Skills from the Test of Gross Motor Development—Second Edition: TGMD-2. Perceptual and Motor Sckills, 127(2), 386–400. https://doi.org/10.1177/0031512519900061

Su, B., Tang, T. Y., & Winoto, P. (2018). Poster: Story teller: A Contextual-based Educational Augmented-Reality Applica-tion for Preschool Children. Adjunct Proceedings of the 2018 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2018 ACM International Symposium on Wearable Computers, 259–262. https://doi.org/10.1145/3267305.3267671

Syafiq Yusof, A., Talhah Ajmain Jima’ain, T., Rahim, S. Ab., & Abuhassna, H. (2022). Implementation of Augmented Reality (AR) in Malaysian Education System. International Journal of Academic Research in Progressive Education and Development, 11(3). https://doi.org/10.6007/IJARPED/V11-I3/14660

Thoms, L.-J., Becker, S., & Kremser, E. (2023). Teaching and Learning Physics with Digital Technologies—What Digital-ization-Related Competencies Are Needed? Challenges in Physics Education: Vol. Part F1651 (pp. 313–326). https://doi.org/10.1007/978-3-031-37387-9_21

Truchly, P., & Petrík, T. (2015). Mobile application supporting an engage in sport and social activities. 12th IEEE Interna-tional Conference on Emerging eLearning Technologies and Applications, Proceedings (pp. 477–482). https://doi.org/10.1109/ICETA.2014.7107632

Wahyuningtyas, N., Ruja, I. N., Yahya, M. H., Wijaya, D. N., & Ibrahim, M. H. (2021). Developing of a Learning Media for Smartphones for Disaster Mitigation Education. International Journal of Emerging Technologies in Learning, 16(7), 160–174. https://doi.org/10.3991/ijet.v16i07.21195

Wang, M. T. (2015). The Evolution of Mobile Phones to Attract Consumers. Journal of Design, 20(3), 65–88.

Wang, X., Abdul Rahman, M. N. B., & Nizam Shaharom, M. S. (2024). The Impacts of Augmented Reality Technology Integrated STEM Preschooler Module for Teaching and Learning Activity on Children in China. Cogent Education, 11(1). https://doi.org/10.1080/2331186X.2024.2343527

Welsby, E., Hobbs, D., Hordacre, B., Ward, E., & Hillier, S. (2024). Co-Design for Technology in Paediatric Therapy: Developing an Augmented Reality Intervention for Children with Developmental Coordination Disorder. Journal of Rehabilitation and Assistive Technologies Engineering, 11, 1–13. https://doi.org/10.1177/20556683241266780

Yavtushenko, V. P., Trubnikova, S. S., & Horoshko, V. I. (2023). Use of Augmented Reality in the Treatment of Children and Adolescents: Statistical Data and Perspectives. Rehabilitation and Recreation, 2023(17), 188–194. https://doi.org/10.32782/2522-1795.2023.17.23

Yoo, J. W., Lee, D. R., Cha, Y. J., & You, S. H. (2017). Augmented Effects of EMG Biofeedback Interfaced with Virtual Reality on Neuromuscular Control and Movement Coordination during Reaching in Children with Cerebral Palsy. NeuroRehabilitation, 40(2), 175–185. https://doi.org/10.3233/NRE-161402

Yu, J., Granados, J., Hayden, R., & Roque, R. (2021). Parental Facilitation of Young Children’s Technology-based Learning Experiences from Nondominant Groups During the COVID-19 Pandemic. Proceedings of the ACM on Human-Computer Interaction, 5(CSCW2), 27. https://doi.org/10.1145/3476048

Zulhaida Masmuzidin, M., & Azah Abdul Aziz, N. (2018). The Current Trends of Augmented Reality in Early Childhood Education. The International Journal of Multimedia & Its Applications (IJMA), 10(6). https://doi.org/10.5121/ijma.2018.10605

Downloads

Publicado

2024-11-20

Como Citar

Adhe, K. R. ., Al Ardha, M. A., Yang, C. B. ., Bikalawan, S. S. ., Putra, A. B. ., Herawati, H., & Herista, S. V. W. . (2024). A aplicação da realidade aumentada no desenvolvimento da coordenação motora grossa em alunos de educação pré-escolar: uma revisão sistemática. Retos, 61, 1091–1100. https://doi.org/10.47197/retos.v61.110296

Edição

Secção

Revisões teóricas sistemáticas e/ou metanálises

Artigos mais lidos do(s) mesmo(s) autor(es)

1 2 > >>