¿Un ciberatleta es un atleta? Perspectivas de atletas (Is a cyberathlete an athlete? Brazilian athlete perspectives)

Autores/as

DOI:

https://doi.org/10.47197/retos.v48.95851

Palabras clave:

cyber athletes, Olympic athletes, e-sports, Olympic Games, Olympism

Resumen

Teniendo en cuenta la importancia que han adquirido recientemente los deportes electrónicos como deporte profesional y entretenimiento, ha surgido un debate sobre la legitimidad de los deportes electrónicos como parte del deporte tradicional. Este problema se vuelve más pronunciado porque los deportes electrónicos comenzarán en el programa de los Juegos Olímpicos. El objetivo de este estudio fue determinar las características y similitudes entre los atletas olímpicos brasileños y los atletas de Esport. Diez atletas brasileños fueron entrevistados. La dedicación, la disciplina y la competitividad se encontraron como componentes de las narrativas de los atletas. Al igual que los atletas olímpicos, los ciberatleta tienen rutinas de entrenamiento para mejorar las técnicas, los ejercicios y las dietas para brindar oportunidades para un desempeño óptimo en las competencias. Los resultados mostraron que, aunque el ambiente virtual difiere de un ambiente deportivo olímpico, se presentan características comunes relativas a la comprensión de la competencia como en los elementos de identidad del atleta.

Palabras clave: ciberatleta; atletas olímpicos; deportes electrónicos; Juegos olímpicos; olimpismo

Abstract. Considering the significance that Esports as professional sport and entertainment has attained recently, discussion about the legitimacy of esports as part of traditional sport has risen. This issue becomes more pronounced because Esports will start in the Olympic Games program. The purpose of this study was to determine the characteristics and similarities between Brazilian Olympic athletes and esport athletes. Ten Brazilian athletes were interviewed. Dedication, discipline, and competitiveness were found as components of the narratives of the athletes. Similar to Olympic athletes, cyberathletes have workout routines to improve techniques, exercises, and diets to provide opportunities for optimal performances in competitions. The results showed that although the virtual environment differs from an Olympic sport environment, common characteristics are present relative to the understanding of competition as in the elements of athlete identity.

Keywords: cyber athletes; Olympic athletes; esports; Olympic Games; Olympism

Biografía del autor/a

Katia Rubio

 

 

 

 

Citas

Ahde, M. (1984). International Workers’ Sport as a Means of Bringing Peoples Together. Paper presented at the Sport and Inter-national Understanding: Proceedings of the Congress Held in Helsinki, Finland, July 7–10, 1982.

Amor, J. S., Aguado Berenguer, S., & García Pascual, F. (2022). Influencia de las variables de rendimiento del servicio y variables de marca en la lealtad de los usuarios de eventos de esports. Retos, 45, 860–867. https://doi.org/10.47197/retos.v45i0.93521

Balyi, I. (2003). O desenvolvimento do praticante a longo prazo–sistema e soluções. Treino Desportivo, Lisboa(23), 22-27.

Balyi, I., Way, R., & Higgs, C. (2013). Long-term athlete development. Champaign, IL: Human Kinetics.

Beilock, S. L., & Gray, R. (2007). Why do athletes choke under pressure? In G. Tenenbaum & R. C. Eklund (Eds.), Hand-book of sport psychology (pp. 425–444). John Wiley & Sons, Inc.

Bourdieu, P. (1978). Sport and social class. Social science information, 17(6), 819-840.

Bourdieu, P. (1993). Sociology in question. London; Thousand Oaks, Calif: Sage.

Bompa, T., (2015). Periodization training for sports. Champaign, IL: Human Kinetics.

Bosi, E. (1994). Memória e sociedade: lembranças de velhos. Companhia das Letras.

Breivik, G. (2010). Philosophical perfectionism–Consequences and implications for sport. Sport, Ethics and Philosophy, 4(1), 87-105.

Brohm, J.-M. (1976). Sociologie politique du sport. Paris: Erreur Perimes Ed. Universitaires.

Caldas, A. L. (1999). Oralidade, texto e história: para ler a história oral: Edições Loyola.

Carbinatto, M. V., Gamarano de Freitas, E., & Dessupoio Chaves, A. (2016). Women’s artistic gymnastics coaches in Brazil: from opportunity to Olympic games. Sports coaching review, 5(2), 163-173.

Costa, F. R. d., Miranda, I. S. d., Hagström, L., Santos, C. R. L. d., & Rezende, A. L. G. d. (2021). Sports-education dual career: the reality of elite fancy diving athletes in Brazil. Movimento, 27.

Davis, K. K., & Tuggle, C. (2012). A gender analysis of NBC’s coverage of the 2008 Summer Olympics. Electronic News, 6(2), 51-66.

Denison, J. (2007). Social Theory for Coaches: A Foucauldian Reading of One Athlete's Poor Performance. International Journal of Sports Science & Coaching, 2(4), 369-383. doi:10.1260/174795407783359777

Douglas, K., & Carless, D. (2006). Performance, discovery, and relational narratives among women professional tourna-ment golfers. Women in sport & physical activity journal, 15(2), 14.

Duckworth, A. (2016). Grit: The power of passion and perseverance (Vol. 234): Scribner New York, NY.

Giulianotti, R. (2015). Sport: A critical sociology: John Wiley & Sons.

Guttmann, A. (2004). From ritual to record: The nature of modern sports: Columbia university press.

Halbwachs, M. (2020). On collective memory: University of Chicago press.

Harwell, K., & Southwick, D. (2021). Beyond 10,000 hours: Addressing misconceptions of the expert performance ap-proach. Journal of Expertise, 4(2), 220-233.

Hayano, T., Plummer, H., Oliver, G., & Andrews, J. R. (2020). Early sport specialization in the adolescent female athlete.

Helsen, W. F., Starkes, J. L., & Hodges, N. J. (1998). Team sports and the theory of deliberate practice. Journal of Sport and Exercise psychology, 20(1), 12-34.

Holt, J. (2016). Virtual domains for sports and games. Sport, Ethics and Philosophy, 10(1), 5-13.

Horne, J., & Manzenreiter, W. (2006). Sports mega-events: social scientific analyses of a global phenomenon. Sociological Review, 54(Suppl. 2), 1-187.

Huhh, J.-S. (2009). The “bang” where Korean online gaming began: The culture and business of the PC bang in Korea. In Gaming Cultures and Place in Asia-Pacific (pp. 118-132): Routledge.

Hutchins, B. (2008). Signs of meta-change in second modernity: the growth of e-sport and the World Cyber Games. New Media & Society, 10(6), 851-869.

Hyland, D. (1978a). Competition and friendship. Journal of the Philosophy of Sport, 5(1), 27-37.

Ismael, P.-R. (2019). Generación LoL: entrenamiento psicológico mediante una propuesta holística con un equipo profesio-nal de esports. Revista de Psicología Aplicada al Deporte y al Ejercicio Físico, 4, 1-10.

Jenny, S. E., Manning, R. D., Keiper, M. C., & Olrich, T. W. (2017). Virtual (ly) athletes: where eSports fit within the definition of “Sport”. Quest, 69(1), 1-18.

Jonasson, K., & Thiborg, J. (2010). Electronic sport and its impact on future sport. Sport in society, 13(2), 287-299.

Jung, J. Y. (2022). Physical giftedness/talent: A systematic review of the literature on identification and development. Fron-tiers in Psychology, 13.

MacAloon, J. (1991). Are Olympic athletes professionals? Cultural categories and social control in US sport. The business of professional sports, 264-297.

Magdalinski, T., & Nauright, J. (2012). Commercialisation of the Modern Olympics. Online Studies on the Olympic and Para-lympic Games, 1(17), 185-204.

Meihy, J. C. S. B. (1994). Definindo história oral e memória. Cadernos Ceru. Serie 2(5), 52-60.

Milton-Smith, J. (2002). Ethics, the Olympics and the search for global values. Journal of business ethics, 35, 131-142.

Mitchell, S. (1977). Women's participation in the Olympic Games 1900-1926. Journal of Sport History, 4(2), 208-228.

Neto, A. F. (2001). A virtualização do esporte e suas novas vivencias eletronicas. University of Campinas, Brazil,

Newman, J. (2012). Videogames: Routledge.

Parry, J. (2012). The youth olympic games–some ethical issues. Sport, Ethics and Philosophy, 6(2), 138-154.

Paul, J. (2009). Age minimums in the sport of women's artistic gymnastics. Willamette Sports LJ, 7, 73.

Pedraza-Ramirez, I. (2019). Generación LoL: entrenamiento psicológico mediante una propuesta holística con un equipo profesional de esports. Revista de Psicología Aplicada al Deporte y al Ejercicio Físico, 4(1), 1-10.

Pereira, A. M., da Silva, M. I., Celestino, T., Sarmento, H., & Leitão, J. C. (2023). Fatores influenciadores da excelência desportiva: estudo centrado em atletas brasileiros medalhados olímpicos. Retos: nuevas tendencias en educación física, deporte y recreación, (47), 539-546.

Perez, C. R. (2018). Hero and antihero: An ethic and aesthetic reflection of the sports. Physical Culture and Sport. Studies and Research, 80, 48-56.

Pope, S. (1997). The Story of Worker Sport. In: JSTOR.

Popkin, C. A., Bayomy, A. F., & Ahmad, C. S. (2019). Early sport specialization. JAAOS-Journal of the American Academy of Orthopaedic Surgeons, 27(22), e995-e1000.

Queiroz, M. I. P. de. (1988). Relatos orais: do "indizível" ao "dizível". In Experimentos com histórias de vida: Itália-Brasil. São Paulo: Vértice.

Ramadas, S., Serpa, S., Rosado, A., Gouveia, E., & Maroco, J. (2013). Development and validation of the elite athlete commitment scale. Revista de Psicología del Deporte, 22(2), 415-425.

Ricoeur, P. (2000). A identidade narrativa eo problema da identidade pessoal. Correia CJ, tradutor. Arquipelago, 7, 177-194.

Riordan, J. (2002). The worker sports movement. In The International Politics of Sport in the Twentieth Century (pp. 115-128): Routledge.

Rubio, K. (2010). Jogos Olímpicos da Era Moderna: uma proposta de periodização. Revista Brasileira de Educação Física e Esporte, 24(01), 55-68.

Rubio, K. (2015). Atletas olímpicos brasileiros: Sesi-SP Editora.

Rubio, K. (2016). Memória, esquecimento e meta-história: entre Mnemosine e Lethe. Narrativas biográficas: da busca à cons-trução de um método. Editora Laços.

Schneider, R. C. (2015). Ethics in Sport: Socio-Political Point of View. International Journal of Sport Culture and Science, 3(3), 32-42.

Shogan, D. A. (1999). The making of high-performance athletes: Discipline, diversity, and ethics: University of Toronto Press.

Taylor, T. L. (2012). Raising the stakes: E-sports and the professionalization of computer gaming: Mit Press.

Taylor, N. (2021). Kinaesthetic masculinity and the prehistory of esports. ROMchip, 3(1).

Wagner, M. G. (2006). On the Scientific Relevance of eSports. Paper presented at the International conference on internet computing.

Welch, T. (2002). The History of the CPL. Cyberathlete Professional League, 2002.

Weineck, J. (2019). Optimales training: Spitta.

Whalen, S. J. (2013). Cyberathletes’ lived experience of video game tournaments.

Witkowski, E. (2012). On the digital playing field: How we “do sport” with networked computer games. Games and Culture, 7(5), 349-374.

Descargas

Publicado

2023-03-31

Cómo citar

Rey Perez, C., & Rubio, K. . (2023). ¿Un ciberatleta es un atleta? Perspectivas de atletas (Is a cyberathlete an athlete? Brazilian athlete perspectives). Retos, 48, 827–834. https://doi.org/10.47197/retos.v48.95851

Número

Sección

Artículos de carácter científico: trabajos de investigaciones básicas y/o aplicadas