Resumen
Esta investigación resalta las interacciones y procesos pedagógicos en el uso educativo de robótica y programación visual por bloques en matemáticas, en la etapa de Educación Secundaria. Partiendo de conceptos y prácticas computacionales, se integran actividades prácticas y divertidas en el aula para el aprendizaje de la unidad didáctica de coordenadas cartesianas. Los participantes son 49 estudiantes de 2º grado de Educación Secundaria, 25 como grupo experimental y 24 como grupo de control. Partiendo de diseño pre-experimental y un análisis descriptivo, la primera dimensión “Resultados académicos con el uso de la robótica” utiliza un test. En la segunda dimensión “beneficios de la robótica en contextos educativos” se valora el aprendizaje activo, los conceptos computacionales, las matemáticas, la utilidad y la diversión. Aunque se concluye que no hay mejoras significativas en el rendimiento académico, sí mejora de un modo significativo la utilidad, la aplicación en matemáticas, la utilidad percibida, y especialmente la comprensión de los conceptos computacionales.
Citas
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