Proyecto Game to Learn: aprendizaje basado en juegos para potenciar las inteligencias lógico-matemática, naturalista y lingüística en primaria
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Palabras clave

Aprendizaje basado en Juegos
inteligencia lógico-matemática
inteligencia naturalista
Inteligencia lingüística
juegos digitales

Cómo citar

del Moral Perez, M., Fernández, L., & Guzmán Duque, A. (2016). Proyecto Game to Learn: aprendizaje basado en juegos para potenciar las inteligencias lógico-matemática, naturalista y lingüística en primaria. Pixel-Bit. Revista De Medios Y Educación, (49), 177-193. Recuperado a partir de https://recyt.fecyt.es/index.php/pixel/article/view/61722

Resumen

Se evalúa el impacto del Proyecto Game to Learn, implantado en 12 aulas de escuelas de Valencia (España) con alumnos de primaria (N=119), orientado a potenciar las inteligencias lógico-matemática, naturalista y lingüística adoptando la metodología del Aprendizaje basado en Juegos, utilizando serious games y juegos digitales educativos. Para ello, los docentes registraron el nivel de cada inteligencia del alumnado, antes y después de participar en el proyecto, con un instrumento cualitativo de 30 indicadores. Tras aplicar los estadísticos descriptivos, correlaciones bivariadas y ANOVA, los resultados evidencian un incremento significativo en las tres inteligencias presentadas por los sujetos al concluir.
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Citas

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