Co-creating pedagogically informed games for data literacy
Main Article Content
Abstract
This paper explores the co-creation of educational games for data literacy in the DALI project, aiming to enhance adults' data literacy for responsible digital citizenship. It focuses on the design phases and strategies, highlighting their significance in educational game development, as games and playful learning methods are recognized as valuable tools in education, enabling cultural expression, creativity, and exploration while requiring a balance between playfulness and educational goals. The DALI project follows a research-based design process with multidisciplinary teams in education, learning design, and game learning science, drawing on networked learning, activity-centered analysis and design (using the ACAD framework), and connected learning principles. The paper discusses a training strategy that combines design thinking with game design to foster empathy and co-creation, enabling project partners to design games promoting data literacy using existing game mechanics. The final phase focuses on codesigning on codesigning the DALI game-based networked learning strategies (GBNLS). to foster adult data literacy in non-formal contexts, involving multidisciplinary collaboration and leveraging combined creativity. It emphasizes the complexity of co-creation approaches and the value of tools and strategies used, highlighting the relevance of insights from the DALI project for other teams working on similar strategies, ultimately emphasizing the effective engagement of learners and the development of data literacy skills through the integration of pedagogical principles with game design.
Keywords: co-creation, educational games, data literacy, DALI project, pedagogical principles, multidisciplinary collaboration
Article Details
References
Agbo, F. J., Oyelere, S. S., Suhonen, J., & Laine, T. H. (2021). Co-design of mini games for learning computational thinking in an online environment. Education and Information Technologies, 26(5), 5815–5849. https://doi.org/10.1007/s10639-021-10515-1
Arnab, S. (2020). Game Science in Hybrid Learning Spaces. Routledge. https://doi.org/10.4324/9781315295053
Arnab, S., Clarke, S., & Morini, L. (2019). Co‑Creativity through Play and Game Design Thinking. Electronic Journal of E-Learning, 17(3), Article 3. https://doi.org/10.34190/JEL.17.3.002
Arnab, S., Morini, L., Green, K., Masters, A., & Bellamy-Woods, T. (2017). We are the Game Changers: An Open Gaming Literacy Programme. International Journal of Game-Based Learning (IJGBL), 7(3), 51–62. https://doi.org/10.4018/IJGBL.2017070105
Bartolomé, A., Castañeda, L., & Adell, J. (2018). Personalisation in educational technology: The absence of underlying pedagogies. International Journal of Educational Technology in Higher Education, 15, 14. https://doi.org/10.1186/s41239-018-0095-0
Castañeda, L., & Selwyn, N. (2018). More than tools? Making sense of the ongoing digitizations of higher education. International Journal of Educational Technology in Higher Education, 15, 22. https://doi.org/10.1186/s41239-018-0109-y
De Jans, S., Van Geit, K., Cauberghe, V., Hudders, L., & De Veirman, M. (2017). Using games to raise awareness: How to co-design serious mini-games? Computers & Education, 110, 77–87. https://doi.org/10.1016/j.compedu.2017.03.009
Fowler, A., Khosmood, F., Arya, A., & Lai, G. (2013, October 6). The Global Game Jam for Teaching and Learning. Proceedings of the 4th Annual Conference of Computing and Information Technology Research and Education New Zealand (CITRENZ2013). 4th Annual Conference of Computing and Information Technology Research and Education New Zealand (CITRENZ2013), Hamilton, New Zealand.
Fullerton, T. (2019). Game Design Workshop. CRC Press.
Goodyear, P., Carvalho, L., & Yeoman, P. (2021). Activity-Centred Analysis and Design (ACAD): Core purposes, distinctive qualities and current developments. Educational Technology Research and Development, 69(2), 445–464. https://doi.org/10.1007/s11423-020-09926-7
Gros, B. (2019). La investigación sobre el diseño participativo de entornos digitales de aprendizaje. Universitat de Barcelona. https://diposit.ub.edu/dspace/handle/2445/144898
Gros, B., & Durall, E. (2020). Retos y oportunidades del diseño participativo en tecnología educativa. Edutec. Revista Electrónica de Tecnología Educativa, 74, Article 74. https://doi.org/10.21556/edutec.2020.74.1761
Ito, M., Richard Arum, Dalton Conley, Kris Gutiérrez, Ben Kirshner, Sonia Livingstone, Vera Michalchik, William Penuel, Kylie Peppler, Nichole Pinkard, Jean Rhodes, Katie Salen Tekinbaş, Juliet Schor, Julian Sefton-Green, & S. Craig Watkins. (2020). The Connected Learning Research Network: Reflections on a Decade of Engaged Scholarship. Connected Learning Alliance. https://clalliance.org/wp-content/uploads/2020/02/CLRN_Report.pdf
Jansen, B. J., Salminen, J. O., & Jung, S.-G. (2020). Data-Driven Personas for Enhanced User Understanding: Combining Empathy with Rationality for Better Insights to Analytics. Data and Information Management, 4(1), 1–17. https://doi.org/10.2478/dim-2020-0005
Lanezki, M., Siemer, C., & Wehkamp, S. (2020). “Changing the Game—Neighbourhood”: An Energy Transition Board Game, Developed in a Co-Design Process: A Case Study. Sustainability, 12(24), Article 24. https://doi.org/10.3390/su122410509
Networked Learning Editorial Collective (NLEC). (2020). Networked Learning: Inviting Redefinition. Postdigital Science and Education. https://doi.org/10.1007/s42438-020-00167-8
Paraskeva, F., Mysirlaki, S., & Papagianni, A. (2010). Multiplayer online games as educational tools: Facing new challenges in learning. Computers and Education, 54(2), 498–505. Scopus. https://doi.org/10.1016/j.compedu.2009.09.001
Postigo Fuentes, A. Y. (2021). Aprendizaje de una lengua extranjera en una liga de esports amateur. Un estudio de caso. [Universidad de Málaga]. https://hdl.handle.net/10630/22920
Prior, E., Sanchez, E., & Mandran, N. (2022). Supporting Knowledge Sharing for the Co-design of Digital Learning Games. In K. Kiili, K. Antti, F. de Rosa, M. Dindar, M. Kickmeier-Rust, & F. Bellotti (Eds.), Games and Learning Alliance (pp. 32–42). Springer International Publishing. https://doi.org/10.1007/978-3-031-22124-8_4
Sanders, E. B.-N., & Stappers, P. J. (2008). Co-creation and the new landscapes of design. CoDesign, 4(1), 5–18. https://doi.org/10.1080/15710880701875068
Schell, J. (2008). The art of game design: A book of lenses. Elsevier/Morgan Kaufmann.
Tekinbaş, K. S., & Zimmerman, E. (2003). Rules of Play: Game Design Fundamentals. MIT Press.
Whitton, N. (2018). Playful learning: Tools, techniques, and tactics. Research in Learning Technology, 26. https://doi.org/10.25304/rlt.v26.2035